package carpet.mixins;

import carpet.fakes.ChunkGeneratorInterface;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.chunk.ChunkGenerator;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;

@Mixin(ChunkGenerator.class)
public abstract class ChunkGenerator_scarpetMixin implements ChunkGeneratorInterface
{
    //@Shadow protected abstract void generateStrongholds(); // postInit
    //@Shadow private static boolean validStrongholdBiome(Biome biome) { return true;}

    //    @Override
    //public void initStrongholds()
    //{
    //    generateStrongholds();
    //}

    //@Override
    //public boolean canPlaceStrongholdInBiomeCM(Biome biome) {
    //    return validStrongholdBiome(biome);
    //}
}
